Games You Can Play

Absolute Wildfire - Seven card stud with all red cards being wild and paying 1/4 the pot for all up wildcards.

Ace In The Hole - Seven card stud where each player will be asked in turn whether they have an ace in the hole when all betting is done. The final player with the Ace in the hole gets to name the wild card.

Anaconda - 7 cards dealt face down, a round of betting, then everyone passes three cards to the player on their left. Everyone discards two cards and bet and show using left to right.

Auction - Two cards are dealt face down to each player and then a round of betting. One card for each player will be dealt face up in the middle. Players will then secretly hold at least 5 cents with no upper limit. On a count all players will reveal the amount they hold. Player with the most money gets to pick which of the face cards he wants. Second place chooses next and so own. In case of a tie the person sitting closest to the dealers left chooses first. All money must be put in the pot. A round of betting and then a new set of up cards is dealt with another auction and bet. This continues until everyone has seven cards. A final round of betting and then a show down.

Balls - Similar to guts but you only get three cards and no spit card. After the deal, the dealer will cut for a wild card that doesn't belong to anybody. Only same values are wild (i.e. all threes) Anyone staying in bets the pot and will receive only one more card. Kitty also receives one card. Best four card hand wins. No straights or flushes allowed.

Baseball - Dealt two cards down, four cards up and one card down. Betting is done after each up card and the finale down card. Threes and nines are wild with an up four getting an extra card. Dealer determines the amount players pay for special cards.

Basketball - Three cards are dealt down to each player. A round of betting, and then players can exchange one card (two if they show an ace). A round of betting and then players show their hands. Three of a kind is best hand. other hands rank as normal. Straights and flushes allowed.

Between the Sheets - Two cards are flipped face up. One player then chooses how much if anything up to the pot that the next card flipped up will be in between the two first cards. If the card is in between player removes the amount of their bet. If the card flipped is outside the two already showing, the player must put in the amount of the bet. If the card flip matches one of the cards showing then the player must pay double the amount of the bet to the pot. An Ace flipped up on the left pile is low and an Ace flipped on right pile will be considered high. If both cards are the same then two more cards will be flipped, one under each card. The player will then be able to bet on the spread of either two rows.

Bingo - Players are dealt five face up cards which remain in front of each player. Dealer then turns one card face up from the deck. Any player having one or more cards of the same rank as the flipped card must put the value of the card on each card of the same rank. Ace = 1 unit King = 13 units. First player to have all five cards covered wins the money off all other's cards. Ties split the pot.

The Bitch - 7 card stud two down four up one down. A queen of spades dealt up resets the hand. A queen of spades down gets half the pot.

Black Mariah - 7 card stud. Winner must have the high spade and the highest hand. If not everyone re-antes and keeps on playing.

Blind Pig - Dealer deals five cards down to each player who cannot look at these cards. First player then flips one card and bets, then second and so on until all cards are flipped.

Butcher Boy - One card is given face up to each player. If any player gets a card of the same rank as that of another player, the player who first had the card gets the pair and then a round of betting. Cards are continued to be given face up in this manner until one player has four pairs and wins the pot.

Captain Razz - Seven card stud played low-ball with Ace's counting as low and the lowest hand showing being commander. There is a re-ante if commander wants a re-deal.

Crazy stud - 5 card stud dealt one down three up and one down. Whenever a player receives an up card he can choose to pass it to the player on his left and receive the top card. Person who receives that pushed card can also push it and receive the next card. Dealer can change with the deck.

Cuban Guts Poker - One card is dealt up to each player plus a kitty. Four cards are then dealt down to each player and the kitty. Each player then decides if they want to stay in or not. If they stay in they have to pay twice the ante. Then each player and the kitty turn up one card and a round of betting. Minimum bet is 5 cents, no checks or passes. When all cards are exposed, the winner gets the pot only if he also beats the kitty. All losing hands must match 1/4th the pot. If a player folds during one hand he still plays until only one player stays in and beats the kitty.

Death Wheel - 4 cards down and then 6 community cards dealt one at a time in a circle. A player can use any three consecutive cards from the circle with their four to make the best possible 5 card hand.

Do Ya - Initial hole card is wild for each player. Each player chooses one of three exposed cards, offered one at a time. A player must take the third exposed card if he refused the previous two. Subsequent players can choose from the remaining cards or take the third offered card. Exposed cards are cleared after each round. Betting after each up card. Total, one down and four up cards.

Double Barrel Screw - Played like screw your neighbor except each player gets two cards and can exchange one card for free or put 25 cents in the pot and exchange both cards. Players only compete with one of the two cards. Regular rules of Screw your neighbor apply.

Dr. Pepper - 7 card stud with all two's, four's and ten's wild.

Drop Guts - A game of guts without a kitty. Players declare whether they have guts or not by secretly holding a coin in the hand if they have guts. On a count they declare by opening their hands and dropping a coin if they have guts. If no one has guts the player with the best hand must match the pot. Game continues until only one player has guts.

Eight Ball - Seven card stud with the winner being the person with the most eights. Each card can be counted only once. Eights are either a natural eight or two cards whose total equals eight (i.e. a five and a three). Ace's count as one and face cards equal zero.

Eighty-Eight - 8 card stud with eight's wild.

English Stud - 7 card stud, but if you want to receive a sixth card you must first discard one of your five, same if you want a seventh card. If you discard an up/down card you get an up/down card.

Extra innings Baseball - Played just like baseball but player must also have the highest heart to win the pot. If no winner, everyone re-antes and the game goes on.

Five and Two - 5 card draw plus 2 community cards. Community cards must either be used together or not at all. Betting down as in normal 5 card draw and after each up card.

Five Card Draw - Five card dealt down to each player, a round of betting and then each player has an opportunity to exchange up to three cards (four if he has an ace). Another round of betting and then hands are shown.

Five Card Stud - one card down, three cards up and one card down, with a round of betting between each card

Follow Mary - 7 card stud. All queens are wild and the card after the queen is also wild if up. Wild cards change. If a queen is the last up card, only queens are wild.

Follow The Red - Seven card stud where the card following any up red card is wild for the person receiving that card. The card following the red will be wild only for the person receiving it along with the same valued cards in his hand. (example , 5 of clubs follows a red, the person getting the card and all of his fives are wild.) everyone will have separate wild cards. Wild cards will be put sidewise to mark wild cards. If the last up card is red then the first card that was dealt up will become wild for the player to the dealers left.

Follow The Royalty - Two cards dealt down, four up and one down. Wild card is determined by the card following either an Ace, King, Queen or Jack. If the last up card is a Royalty then there are no wilds.

Football - Dealt two cards down, four cards up and one card down. Betting is done after each up card and the finale down card. Fours and sixes are wild with a ten as an up card receiving an extra up card. The highest spade at the end of the game gets half of the pot. If someone gets an Ace, King, Queen, or Jack of spades as an up card, that person must either match the pot or fold. Dealer determines the amount that each player pays for special cards.

Forty-four - Four cards are dealt face down to each player and then a round of betting. Four cards are then flipped face up one at a time with a round of betting after each one. The player with the best hand between his four and the four in the middle wins the pot.

Good, the Bad, and the ugly, The - Seven card stud dealt two down, four up and one down. After the everyone receives their second up card a card will be placed face up in the middle. This card determines the wild but belongs to nobody. After everyone receives their third face up card another face up card will be dealt in the middle. Anyone having a card of the same rank (whether up of down) must throw it in the middle and may not play the card nor play any same rank at all in their hand. After everyone receives their final up card. A final card will be flipped face up in the middle. Anyone having a card of the same rank or receiving a card of that rank is automatically out. After this just one down card and showdown.

Gruesome Twosome - 2 card draw with the right to stand pat or exchange one or two cards during each of three draws, with betting in between each round.

Guts - Four cards are dealt to each player plus a kitty. During the deal one player yells out spit at which point the dealer turns one card face up in the middle of the table and finishes dealing. Each player goes in turn declaring whether or not they are willing to be the pot and stay in or drop out of this round. All those who stay may exchange one card with the deck. All players in then declare their best hand, plus everyone helps declare the kitty's hand. High hand wins the pot, all others match the pot. If kitty wins then all who stayed must match the pot. Wild cards are as follows. The up card is everyone's wild card along with all matching value cards plus the lowest value card in your hand that is also lower than the "spit" card.

Have a Heart - Seven card stud dealt two down four up one down. Anytime someone is dealt a face up heart they can take can take any single card for a player on their choice. Player who loses the card gets no replacement. If the player takes an up card it remains an up card, if he takes a down card it remains a down card.

Heinz 57 - Seven card stud with 5's and 7's wild. Anyone dealt one of these face up must match 1/2 the pot or drop.

Henway - Each player is dealt ten face down cards. A round of betting and then players split their cards into two face down hands. Players show left to right betting after each card. Best signal hand wins.

Hold'em - Two cards are dealt down to each player and then a round of betting. Five cards are then flipped face up in the middle which are shared among the players. A round of betting happens after every flipped card.

In/Out Sheets - Just like Between the Sheets but Player can bet on either a card being in between or outside of the two showing.

Injun - Each player is dealt one card face down in front of him. He is not allowed to look at it. On the dealer's signal each player picks up his card and holds it to his forehead so that each player can see his card but he can not. Each player then bets on whether they think they have the highest card without seeing it.

Jacks and Jokers - Seven card stud with the jokers added to the deck. Anyone getting a Jack or a Joker up can change the game to any seven card stud game listed in House Rules. Players must pay for any up cards that would be wild under the game called. If a game requires the pot to be matched, no player can be required to match the pot more than once. During a player's turn to bet he may disclose the fact that he has a Jake or Joker as a down card and choose a different seven card stud game at that time. A Jake or Joker can only be used once. If a player gets a Joker as an up card, he will get a replacement card after he calls his game. If a player gets a Joker as a down card he will get no replacement. Wild card charges will be as listed in House Rules if it calls for one or by a default called by the dealer. After all the betting, dealer will ask each player in turn if they would like to declare a down Jake or Joker and change the game. If a player does not declare he cannot later change the game. After all players have had the opportunity to declare there is a showdown.

Joker Stud - Seven card stud with one joker added to the deck. If a person gets the joker as his down card it will be wild. If a player gets the joker as his up card the game ends and the player with the joker gets the pot.

Keep the Garbage - Six cards are dealt to each player. This is a low-ball game and players exchange three cards, bet, and then exchange two cards. Cards are shown using left to right.

Kenosha - Two cards are dealt face down to each player and then a round of betting. Players are then dealt another card face down with around of betting. This continues until some player calls Kenosha and contributes an extra dollar to the pot. Final round of betting and then a showdown. Only requirement in calling Kenosha is a pair of Jacks or better. If the dealer runs out of cards there is a showdown. High hand wins.

Knock - Five cards are dealt down to each player and then one card is turned face up in the middle of the table. Players take turns either taking the up card or a card off the top of the deck and then discarding an up card. When one player feels that he has the best hand he will knock on the table. At this point the player to his left can either give the "knocker" his ante of draw and discard in an attempt to beat the "knocker". When all players decide in order the "knocker" must call his hand first. If he beats all players her receives twice the ante from each player. If the "knocker" is beaten by even one player, he must pay every player who stayed in twice the ante. Everyone else who stayed in must pay the winner twice the ante.

Lame Brain - Five cards are dealt face down to each player and then a round of betting. Dealer then deals five cards up in the middle one at a time with a round of betting after each card. After all five community cards are dealt up and bet upon there is a showdown. Each player calls his best five card hand with his five and the community cards.

Left to Right - Five cards are dealt down to each player. Each player arranges his cards face down and simultaneously flip over one card at a time with a round of betting after each flip.

Loser's Choice - Two cards are dealt face down to each player and then one card up to each player, followed by a round of betting. After the up cards will be dealt in the middle with the lowest showing hand choosing first the card he wants followed by second worst and so on. After everyone has four up cards everyone gets one more down cards and then a showdown after a round of betting.

Magic Eight Ball - Seven card stud with eights being wild and any two cards whose total equal eight making a single wild card. (Example an eight, five, three, king and queen could only make three queens. Eight wild, five and three equal one wild card)

Makintosh - Seven card stud where any pair between a down card and an up card being wild. (two sixes up are not wild unless there is also a six as a down card).

Match'em - 7 card stud with any pair being wild.

Mexican Stud - Two cards are dealt down and each player chooses which card to flip over. A round of betting. then another down card, chosen flip card, bet, continues until sixth card which remains down. Finale, round of betting and then show hands.

Mexican Sweat - 5 card stud one down and four up. After the first down card is dealt, each player holds that card to his fore head so that all but himself can see and it remains there until the showdown.

Mortgaged - Seven card stud where the pot is not taken until a single player wins two out of three consecutive hands.

Multiple Seven - Seven card stud with two's up get and extra card for 25 cents and a players wild card is determined by his lowest valued card (not counting two's) and any multiple of that card. (i.e. lowest card is three, wilds equal three, six and nine)

Nine To Five - Seven card stud with nine's and five's being wild. Wild cards are 40 cents.

Night Baseball - No peek baseball with a three matching the pot and a nine paying 1/4th of the pot. 4's get an extra card for free. Cards are flipped one at a time with a betting round after each flipped card.

Ninety-Nine - 9 card stud with nine's wild.

No Peek Guts - 7 card no peek with each person's lowest card as their wild card. Wild cards can change and usually costs more for each new wild card. A force flip at the end must be called by the dealer.

Pa Ferguson - 7 card stud with the highest up card being wild. Only one wild card

Pass the Garbage - Seven cards are dealt to each player. A round of betting and then each player gives three cards to the player on their left. Another round of betting, and then each player gives three other cards to the player on their left. A round of betting and then cards are shown like they are in left to right.

Pile Driver - Similar to three toad pete, except that Ace's are the highest card and you if you are dealt an Ace and the player to your right wants to trade you must still give it to him. Two coins are used as markers. Lose two times and your out. Lowest card loses even if it is paired. Instead of piles, everyone antes before each card they receive. First ante 25 cents, second 50 cents third 75 cents and increasing 25 cents each time until there is only one person with at least one coin is left. In case of multiple losers on the last hand the pot carries over to the next game.

Proctor & Gamble - Four cards are dealt down to each player and then a round of betting. One shared card up round of betting. Second shared card up with betting. Third and final shared card up with it being wild and all share values being wild. Betting and then showdown.

Rained Out - Five card stud, 1-3-1 with Three's and Nine's being wild but matching the pot if up and Four's getting and extra up card.

Razz - Seven card stud played low-ball. Ace's are low.

Red Ball - Seven card stud with the two black fours being wild and the two red fours being kill cards if they are dealt up. If they are dealt down, they are just fours.

Red Wolf - 5 cards dealt to each player. Each player will bet a portion of the pot on his turn up to half the pot 1st round and then up to the pot. A player is betting that he either has a card higher or he can bet that he has a card lower, of the same suit as an unknown flip card. If he is right he takes out his bet if he is wrong he pays. A player must bet at least a nickel or pay 15 cents per card for an exchange instead of his turn. After each round a players card will be replenished from the deck.

Rembrandt - 7 card stud with all picture cards being wild.

Reverse Blast Guts - A guts games where the highest valued card in your hand above the spit card is wild along with the spit card. Normal guts rules apply.

Ricky De Laet - Similar to Mexican stud, except only one card remains as the hole card and that card is wild along with all cards like it.

Roll Your Own - 7 card stud all cards dealt down with each player choosing his up cards. Still must be 2 down 4 up and 1 down.

Rollercoaster - Players are dealt one card at a time, betting after each card, alternately competing for high or low hand. There is an ante before each card is dealt. Players determine if they are competing by hiding a coin in their hand. One card high, two low, three cards high, four low and finally all five cards for high with everybody automatically competing with no penalty to losers. Before this round the loser or losers must match the pot while the person winning takes it. Only people who are competing in a round are allowed to see others cards. If you don't want to ante you can fold at anytime.

Ruin Your Neighbor - 5 card draw, after the draw and betting each player passes one card to the player on his left before the showdown.

Screw Your Neighbor - just like three toad Pete but with four antes in front of each player and ties never lose. That means if two people have the same lowest card, the next lowest loses, even if that card is a king.

7/27 - Three piles of "ante" are put in front of each player. Two face down cards are then dealt to each player. The object is to be the closest to either 7 or 27 with scoring as follows: Ace = 1pt Face cards = .5 pt all other cards worth face value. Only red cards count when going for 7 all cards count for 27. when going low, 6.5 wins over 7.5 when going high 27.5 wins over 26.5 . Players decide whether to take another down card until they say stop. Loser's put one pile in the pot. Game continues until only one player has money left.

Seven Card Commander - Two cards down four up and then one down. After the fourth card is flipped up, the person with the highest hand will decide whether to continue playing or redeal the entire hand but all money will stay in the pot until the "commander" decides to continue and a winner is declared.

Seven Card High Chicago - Seven Card Stud with the lowest spade as a hole card takes half the pot.

Seven Card No Peek - Seven cards are dealt face down to but no one is allowed to look at any of their cards. The person to the dealer's left starts by flipping one card and then betting. After the betting the next player to the left then flips one card at a time until he can beat what is showing on the table. This continues until everyone has all their cards turned over and a winner has been found.

Seven Card Stud - Two cards are dealt down and then one up to each player. Round of betting. Three more up cards dealt to each player with a round of betting after each round. Finally, one more card dealt down to each player with a final round of betting.

Seventy-Seven - 7 card stud with seven's wild.

Shifting Sands - Mexican stud with the first flipped card and all like it being wild.

Shotgun - Three cards are dealt face down to each player and then a round of betting. Another card face down and betting. Finally, a fifth card down and betting. A draw as in draw poker and hands revealed left to right betting after each flipped card.

Sixty-Nine - 6 card stud with six's and nine's wild but must either match the pot or drop.

Spit in the Ocean - Dealer will deal four cards down to each player but while the dealing is done one player will yell "spit" and the dealer will flip a card in the middle. This card is wild along with all cards of the same rank and belongs to everyone. Around of betting and then players may exchange up to two cards. Another round of betting and then hands are shown.

Stormy Weather - Each player gets four down cards, round of betting and then a draw of up to four cards, round of betting. Dealer then flips one card up in middle, bet second card in middle , bet and finally a third middle card. Players make the best hand out of there four cards and one of the middle cards.

Tens High - Five card draw, where anything better than a pair of tens is disqualified.

Three Card Substitution - 5 card stud, dealt one down, three up and one down. Betting after each card. After last round of betting each player has the option to buy one substitution for x, then bet then an option to buy a second single card substitution for 2x and bet and finally, a last opportunity to buy a third single card substitution for 3x. Then a showdown.

Three Forty-Five - 8 card stud, dealt three down, four up and one down. Five's are wild.

Three Out Of Five - 5 card stud dealt one down, three up and one down. Showdown is with three cards only. No straights or flushes.

Three Thirty-Three - 6 card stud. Three down, three up 3's wild

3 Toad Pete -Three ante's are placed in front of each player and then one card is dealt face down to each player. If any player has a King he would flip it over and no one would be able to exchange with him. Other wise each player decides to either keep his card or exchange it with the player on his left. The dealer can exchange with the deck. The lowest card pays one ante to the pot. If there are more than one lowest card, all players with the lowest card pay. Aces are always low. After each round, the dealer changes to the player to his left until only one player has money in front on him. If no one has money left, because of a tie on the last hand, the money stays in the pot for the next game.

31 - A knock game where the object is to be the closest to 31. Face cards are ten, Ace is 11, all others are face value. Only cards of the same suit may be added together. Only three cards. After a knock you risk twice the ante otherwise you just give the ante to the person who knocked. The knocker risks twice the ante to each player still in if he doesn't have the highest hand.

Trade a Heart - Seven card stud dealt two down, four up one down. Any time someone is dealt a heart up they can exchange any single card of theirs for any single card from anybody else. If they trade for an up card the card stays up, down card the card stays down.

Trees - Five cards are dealt down one at a time to each player with a round of betting after each card. After last round of betting everyone can trade freely among themselves as long as they always give the same number of cards as they get from each player. Trading is done without knowing the value of the card you are getting. When everyone is done trading there is one last betting round and then a showdown.

Two Legged Poker - 5 card draw where a player must win two hands before he can take any money. The two hands do NOT have to be consecutive.

Value Poker - Seven cards are dealt down to each player and then an up card is flipped in the middle. Any player having a card of the same rank as that card will throw that card in the middle, any player who does not will pay the amount decided. Cards will continue to be flipped until one player has no cards left. That player takes the pot. If two players run out of cards at the same time they will split the pot.

Whisky Poker - Five cards are dealt down to each player plus five cards to a kitty. Player to dealer's left can either "knock", exchange his entire hand for the face down kitty or pass. When someone finally does exchange his hand for the kitty the kitty becomes face up. Players will then exchange one card from their hand with the kitty until that person feels he has the best hand on the table. When that happens instead of exchanging a card he will then "knock". All players will then have a choice of exchanging one more time and paying the winner twice the ante or just giving his ante to the knocker. If the person knocking does not have the best hand he must pay each player who stayed in twice the ante and the best hand gets twice the ante from each player who stayed in.

Whores, Fours and One-Eyed Jacks - Seven card stud with all queens, fours and one-eyed jacks being wild.

Wild Fire - Seven card stud with all hearts being wild. Highest natural value wild card determines tie breakers if hands have the same value and the same number of wild cards. Wild cards must match the pot or drop.

Wild Kings - One card is dealt down to each player. Each player then chooses from a single exposed community card or a blind deck card, with betting after each selection round. There's a single buy/substitution for $.75. Kings are wild.

Woolworth - 7 card stud with five's and ten's wild

Zombie - Draw poker with and extra hand dealt in the middle. Who ever has the second best hand during the showdown, picks up the extra hand and has an opportunity to draw to it. If that hand is then the best hand, the player holding it wins and the former best hand loses.